

Except he uses at least one in almost every room in map 3 already to spice up things, when not dropping squads of 6 in climax fights. For example he has put a new CD variant in cyan, same damage but much less health. So it’s very recommendable but with the asterisk of the difficulty, I read it was ‘late Sunlust’ but I’d say it’s even slightly harder. While I posted about the pretty lights, it has strikingly unique fights, from Cyberdemons mounted in conveyor belts to fights where the floor would switch in between separate floors with archviles entombed in the walls at different angles, to crushers that would run along narrow open corridors at specific intervals, creating dynamic covers and impassable areas. (I’m playing with Doom 3 weapons here, but that’s a separate mod) It has a strange 6th level that is super short with a single but obscure puzzle, but it’s worth doing at the seventh level is pretty good. The second level was somewhat weaker than the rest. Add the solid gameplay, hard but that never falls into slaughter, and it’s very recommended.Īt 7 levels, it’s short enough to be played in two days. Despite having 12 years already, it doesn’t matter, because it’s all about tastefully using new resources, like a great use of the Alice soundtrack and heavy use of custom textures that combined with GZDoom lightning, it really enhances the moody, almost survival horror-like atmosphere. Hell Ground is a Cacoward winner from 2009, and it shows. So you can play a lot of ‘real game’ in just 4 or 5 hours, you basically can play an entire episode or even two in that time, while in something like AC Valhalla the first 4 or 5 hours would be the prologue.īut seriously, sometimes I feel guilty of playing Doom while I have bought games pending to be played lol.

Hell in Doom you can get close in speed to a rocket :P. And of course there is no stat grinding, looting, dialogue, anything that would make the experience slower. I double click it and I’m playing directly, without no loading times, cutscenes, logos, anything. One of the things I like the most of playing Doom is how immediate it is. Well, some of them can be pretty short, like the last one, which was a single level done in 40 minutes. This stuff really deserves its own blog, but it might actually have a higher readership here. I don’t know how you find time to play all these, let alone anything else.
